Games with the Longest Playthroughs: Prepare to Forget What Day It Is

Games with the Longest Playthroughs: Prepare to Forget What Day It Is

There are games you can finish in an evening. Others you dedicate a weekend to. And then there's a special category of projects where, upon launching, you should immediately warn your friends: "If I disappear for a few weeks — don't worry, I'm just doing another quest."

Big RPGs have long since turned into digital black holes for free time. First, you promise yourself: "Just a couple of hours today." Then you accidentally find a side quest, start exploring a nearby village, gather resources, meet a new character… and suddenly it's 4:30 AM.

This list gathers games that are especially good at devouring hours. Here you'll find vast open worlds, complex RPGs, endless farming sims, and even projects where a single "little quest" can turn into a full-blown expedition. If you're looking for games with the longest playthroughs, stock up on coffee — there's a lot ahead.

The Elder Scrolls V: Skyrim — The Game You Can't Finish

  • Main story — about 34 hours
  • Story + side quests — about 110–120 hours
  • Full completion — 200+ hours

Let's start with a game that has long since become a meme about endless playthroughs. You could finish Skyrim relatively quickly if you stick strictly to the main story. But let's be honest: who actually plays like that?

Skyrim's main strength is freedom. There's no feeling that the developers are constantly holding your hand. You can follow the main story, join guilds, explore ruins, collect rare items, craft, steal everything that isn't nailed down, or just go for a walk around Skyrim.

This is precisely why Skyrim is one of the top champions of lost hours. You just popped in to do one quest. Then you look at the clock and realize it's already the next day.

The Witcher 3: Wild Hunt — "Just One More Quest" That Lasts a Week

  • Main story — about 50–55 hours
  • Story + side quests — about 100–105 hours
  • Full completion — about 170–180 hours

Geralt's story is huge on its own, but the real monster here is the side quests. And this is that rare case where the word "side" sounds almost insulting. Many of these secondary stories are written so well they start to feel more important than the main plot.

You might set out to find a missing person and suddenly find yourself entangled in a story involving politics, monsters, family tragedies, and moral choices that leave you thinking for another half hour: "Did I even do the right thing?"

Kingdom Come: Deliverance II — A Middle Ages Where There's Never Enough Time

  • Main story — about 40–45 hours
  • Story + side quests — about 80–90 hours
  • Full completion — about 120–130 hours

Kingdom Come: Deliverance II continues the tradition of the first game: if you were expecting a fast-paced RPG where the hero turns into a killing machine in a couple of hours, you'll have to reconsider your plans.

Here, Henry once again finds himself in a world where a medieval person's life consists of more than just battles. You need to talk to people, explore settlements, handle daily chores, gather information, and periodically figure out why yet another local has decided to give you trouble.

The game is especially good because its world doesn't feel like a set piece. Characters have their own business, habits, and relationships, and your actions can lead to unexpected consequences.

Assassin's Creed Valhalla — The Viking Who Just Can't Go Home

  • Main story — about 60–65 hours
  • Story + additional quests — about 130–140 hours
  • Full completion — 160+ hours

If there's a game that literally makes you feel the scale of the word "enormous," it's Assassin's Creed Valhalla.

As Eivor, you set out to conquer England, explore its lands, conduct raids, develop a settlement, and, of course, assassinate people who were very unlucky to cross your path.

The main problem — in a good way — lies in the sheer amount of content. The main story alone can take a considerable amount of time, but once you start exploring the world, the game reveals another layer of quests, activities, puzzles, and treasures.

Divinity: Original Sin 2 — An RPG Where Even Trash Can Become Part of the Plan

  • Main story — about 60 hours
  • Story + side quests — about 100 hours
  • Full completion — about 150 hours

Divinity: Original Sin 2 is a game for those who love RPGs not just for the story, but for the ability to do absolutely bizarre things.

Here, the world reacts to your actions, and surrounding objects can unexpectedly become part of the solution. Need to get somewhere? Maybe you can just teleport. Need to defeat an enemy? You can start a fire, spill poison, use the environment, or come up with something so ridiculous the developers probably never expected such use of the mechanics.

The number of playthrough options makes each journey unique. Plus, the game offers a huge volume of dialogue, quests, characters, exploration, and combat.

Stardew Valley — The "Relaxing Farm" That Devours Your Life

  • First main goals — about 50–60 hours
  • Advanced playthrough — 100+ hours
  • Full completion — 150+ hours and practically no upper limit

At first glance, Stardew Valley shouldn't even be on a list of the longest games. What's there to do? Plant some turnips, water some potatoes, feed the chickens.

Then 100 hours pass.

The game's secret is that it constantly offers you little goals. Improve the farm. Befriend the villagers. Catch a rare fish. Explore the mines. Build a new barn. Complete a collection. Get married. Get divorced? Theoretically, you could even get to that point.

Farming turned out to be more serious than some RPGs.

Fallout 4 — A Post-Apocalypse That Never Ends

  • Main story — about 27–30 hours
  • Story + side quests — about 75–80 hours
  • Full completion — about 150+ hours

Fallout 4 offers the player a vast post-apocalyptic world where you can find a new place to explore practically behind every hill.

The main story is just part of the adventure. The real fun begins when you stop rushing and start exploring the Wasteland. Abandoned buildings, Vaults, settlements, dungeons, random encounters — all of this constantly pulls you off your intended route.

Starfield — A Universe Where "I'll Just Pop In for a Bit" Sounds Especially Funny

  • Main story — about 25 hours
  • Story + additional quests — about 90–100 hours
  • Full completion — about 150 hours

If you can get lost in the mountains in Skyrim, Starfield provides an entire universe for that.

The game offers a huge number of planets, systems, quests, factions, ships, and opportunities for exploration. You can follow the main story, complete side quests, explore space, gather resources, upgrade your ship, and just fly wherever your eyes take you.

Planned to do one quest — ended up spending several hours on a completely different part of the game. Classic Bethesda, only now instead of one province you have the cosmos.

Dragon Age: Inquisition — When Saving the World Turns Into a Full-Time Career

  • Main story — about 45–50 hours
  • Story + side quests — about 85–90 hours
  • Full completion — about 140+ hours

Dragon Age: Inquisition is another RPG that quickly explains: saving the world is not an easy job.

You become the Inquisitor and set out to deal with a massive threat, but you simultaneously get a huge amount of additional tasks. Exploring regions, companion quests, political intrigue, gathering resources, battles, and numerous decisions constantly pull you in different directions.

The companions are especially great. Each has their own personality, history, and opinion of your actions. So sometimes you enter the camp not for the next quest, but just to talk to the characters.

Dark Souls III — A Long Game Measured Not in Hours, But in Your Deaths

  • Main story — about 32 hours
  • Story + additional content — about 50–55 hours
  • Full completion — about 90–100 hours

Dark Souls III is a bit different from the other games on this list. Its playthrough might be shorter than huge open-world RPGs, but the amount of time you can spend on a single location or boss absolutely does not have to obey common sense.

Dark Souls III perfectly shows that a game's length isn't measured only by the amount of content. Sometimes a single boss can gift you as much "game time" as other projects provide for an entire story chapter.

And the phrase "one last try" in Dark Souls is about as truthful as "I'll just watch one episode."

Conclusion: Games Where Hours Stop Mattering

Long games are good not just because of the number of hours. The main thing is that they know how to fill that time with interesting stories, exploration, characters, and mechanics.

Skyrim turns a walk through its world into an endless adventure, The Witcher 3 makes you treat side quests as full-fledged stories, Kingdom Come: Deliverance II offers you a chance to live a medieval life, and Stardew Valley proves that planting potatoes can be more dangerous than any RPG.

Assassin's Creed Valhalla, Fallout 4, Starfield, and Dragon Age: Inquisition offer huge worlds where there's always something else to find. Divinity: Original Sin 2 makes you experiment, and Dark Souls III reminds you of a simple truth: sometimes ten minutes of game time can feel like a full work shift.

So if you're looking for a game you can sink dozens or even hundreds of hours into, the choice before you is vast.

Just don't say we didn't warn you. Especially if you're planning to "play for an hour before bed."